New World
New World is an sandbox MMORPG developed and published by Amazon Game Studio with a release date of 31 August 2021. You, the players are stuck on the mysterious but curse island of Aeternum that is full of magic. Whether you are fighting your old crewmates or new island castaways, do you have what it takes to master the weapon that fits you. Do you know each weapon in New World is completely unique? Do you have what it takes to survive through any means in this 17th century alternative supernatural fiction version of North America and gain immortality through Azoth?
Gemstone in New World
In Amazon’s MMORPG New World, you are able to socket gemstones in both your weapon and armors. Each Gem in provides an unique effect and modifier that will enhance your gears whether it’s offensively or defensively. There is no separation of gemstones, they are universal and can be slotted in both weapon and armors, while each one will providing respectively offensive or defensive effects.
Gemstones currently have 4 tier levels each providing a slightly stronger effect then the previous. These are named using roman numerals; Tier II, Tier III, Tier IV and Tier V. Respectively meaning Tier 2, Tier 3, Tier 4 and Tier 5.
Where Do You Get Gemstones
Gemstones can be crafted by the Stone Cutting Profession. You are able to find materials from the mining both stones and ores.
Gemstone Effect Table
Below you will find the gemstone and their effects that are currently in game.
Gemstone | Slot | Effect | Effect Description | Tier II | Tier III | Tier IV | Tier V |
Amber | Weapon | Arboreal | % of Damage is converted to Nature – Scales off your highest stat between base weapon stat or FOCUS | 20 | 30 | 40 | 50 |
Amber | Armor | Nature Ward | % Nature Damage Absorption | 2 | 2.5 | 3 | 3.8 |
Amethyst | Weapon | Abyssal | % of Damage is converted to Void – Scales off your highest stat between base weapon stat or INT | 20 | 30 | 40 | 50 |
Amethyst | Armor | Abyssal Ward | % Void Damage Absorption | 2 | 2.5 | 3 | 3.8 |
Aquamarine | Weapon | Frozen | % of Damage is converted to Ice – Scales off your highest stat between base weapon stat or INT | 20 | 30 | 40 | 50 |
Aquamarine | Armor | Ice Ward | % Ice Damage Absorption | 2 | 2.5 | 3 | 3 |
Carnelian | Weapon | Taunting | % Increase to Threat Generated | 100 | 200 | 250 | 300 |
Carnelian | Armor | Calming | % less threat generated | 4 | 6 | 8 | 10 |
Diamond | Weapon | Rally | % increase to Damage and Healing while at full Health | 6 | 9 | 12 | 15 |
Diamond | Armor | Wilderness Ward | % Physical & Elemental Damage Absorption | 0.75 & 0.25 | 1.1 & 0.38 | 1.5 & 0.50 | 1.9 & 0.63 |
Emerald | Weapon | Opportunist | % Damage increase against targets with less than 30% health | 8 | 12 | 16 | 20 |
Emerald | Armor | Thrust Ward | % Thrust Damage Absorption | 2 | 2.5 | 3 | 3.8 |
Jasper | Weapon | Retaliate | % Damage increase after being hit 3 times | 6 | 9 | 12 | 15 |
Jasper | Armor | Strike Ward | % Strike Damage Absorption | 2 | 2.5 | 3 | 3.8 |
Malachite | Weapon | Cruel | % Damage against targets with an active buff | 6 | 8 | 10 | 12 |
Malachite | Armor | Spectral Ward | % Elemental & Physical Damage Absorption | 0.75 & 0.25 | 1.1 & 0.38 | 1.5 & 0.50 | 1.9 & 0.63 |
Moonstone | Weapon | Exhilarate | % Damage when player is below 30% Health | 12 | 16 | 20 | 24 |
Moonstone | Armor | Slash Ward | % Slash Damage Absorption | 2 | 2.5 | 3 | 3.8 |
Oynx | Weapon | Brash | % Damage against target with full health | 15 | 20 | 25 | 30 |
Oynx | Armor | Physical Ward | % physical Damage absorption | 1 | 1.5 | 2 | 2.5 |
Opal | Weapon | Gambit | % Damage increase when you stamina bar is not full | 6 | 9 | 12 | 15 |
Opal | Armor | Elemental Ward | % Elemental Damage absorption | 1 | 1.5 | 2 | 2.5 |
Ruby | Weapon | Ignited | % Damage is converted to fire – Scales off your highest stat between Base weapon stat or INT | 20 | 30 | 40 | 50 |
Ruby | Armor | Fire Ward | Fire Damage Absorption | 2 | 2.5 | 3 | 3.8 |
Sapphire | Weapon | Empowered | % Damage is converted to arcane – Scales off your highest stat between Base weapon stat or INT | 20 | 30 | 40 | 50 |
Sapphire | Armor | Arcane Ward | % Arcane Absorption | 2 | 2.5 | 3 | 3.8 |
Topaz | Weapon | Electrified | % Damage is converted to Lightning – Scales off your highest stat between Base weapon stat or INT | 20 | 30 | 40 | 50 |
Topaz | Armor | Lightning Ward | % Lightning Damage Absorption | 2 | 2.5 | 3 | 3.8 |