Monster Super League Tower Of Chaos
Monster Super League’s Tower of Chaos has evolved throughout the years.
Each time it does get a little easier. Back then, there was only 50 floors with only 1 Tower, now there a tower for each element + the all element tower.
Back then, there was no auto-battle either.
The quality of life has really improved leaps and bounds for Tower of Chaos and Monster Super League as a whole.
Free Entry to Tower of Chaos is always on the first Saturday of each month
The rewards are very nice and very beneficial for F2P players such as the “Sub-Property Randomizer Ticket”.
Or the Element specific “Gleems” for the Element Towers at floor 50 is super nice especially for Dark & Light users where the only Gleem choice for years has been Holy Gleems.
If you are still having trouble beating Floor 120 since you don’t have all these Astromons, go ahead and check out our exclusive Tower of Chaos Floor 120 Guide using Nat4 Astromons.
Elemental Tower of Chaos
While Element based Towers only had 50 floors, then 70 floors, now updated to a total of 100 floors, however, there are restrictions to it unlike the normal version.
You can only enter 5 times a day regardless which element you choose. These entries do not stack and the dungeon does not reset each month.
Fayie is constantly updating the Elemental Tower of Chaos Guides
Tower of Chaos 1-120 Guide
So back to the normal Tower of Chaos.
Let’s get the guide started and help you auto-play 1-119 without needing to worry about it.
What this means is, you set up the party and you can go AFK and do other things, and come back to finish floor 120.
This has an 100% success rate as I use this team myself each month.
First off, you need to gear the following Astromon or equivalent.
Take a read at our Golem B11 Gem Farming Guide for the most efficient way to farm gems.
Tower of Chaos Floor Quick Guide
Floor 1 to Floor 10
Floor | Energy Cost | Astromon – Boss | Rewards | Special Needs |
1 | 3 | Wood Slime | 2,000 Gold | None |
2 | 3 | Wood Mimic | 2,000 Gold | None |
3 | 3 | Water Sparkler | 2,000 Gold | None |
4 | 3 | Water Starrov | 2,000 Gold | None |
5 | 3 | Fire Arc – Fire Horan | 20 Energy | None |
6 | 3 | Wood Lumo | 2,000 Gold | None |
7 | 3 | Water Wumoo | 2,000 Gold | None |
8 | 3 | Wood Rowan | 2,000 Gold | None |
9 | 3 | Wood Squirrus | 2,000 Gold | None |
10 | 5 | Wood Mushi – Wood Garuda | 100,000 Gold | None |
Floor 11 to Floor 20
Floor | Energy Cost | Astromon – Boss | Rewards | Special Needs |
11 | 3 | Fire Bron | 3,000 Gold | None |
12 | 3 | Water Gupp | 3,000 Gold | None |
13 | 3 | Wood Moler | 3,000 Gold | None |
14 | 3 | Water Pinchee | 3,000 Gold | None |
15 | 3 | Water Cotteen – Water Sigrun | 20 Energy | None |
16 | 3 | Light Tai | 3,000 Gold | None |
17 | 3 | Light Robobot | 3,000 Gold | None |
18 | 3 | Dark Ghos | 3,000 Gold | None |
19 | 3 | Dark Beecomb | 3,000 Gold | None |
20 | 5 | Dark Kilobat – Dark Nyx | x1 Mini Gleem Egg | None |
Floor 21 to Floor 30
Floor | Energy Cost | Astromon – Boss | Rewards | Special Needs |
21 | 4 | Wood Galewing | 4,000 Gold | None |
22 | 4 | Fire Ribonette | 4,000 Gold | Bring a Crowd Control if you don’t have high DPS. Fire Ribonette has Zeal so they can active every other round. |
23 | 4 | Wood Manetta | 4,000 Gold | None |
24 | 4 | Wood Serpentail | 4,000 Gold | None |
25 | 4 | Wood Rocass – Fire Bastet | 20 Energy | Bastet heals every turn and has bless buff. Needs high DPS or crowd controlled. Bastet can be stunned. Boss has about ~110k HP |
26 | 4 | Water Minotum | 4,000 Gold | None |
27 | 4 | Water Gargol | 4,000 Gold | None |
28 | 4 | Water Penki | 4,000 Gold | None |
29 | 4 | Water Otarinae | 4,000 Gold | None |
30 | 6 | Fire Monkiki – Fire Qitian Dasheng | x100 Astrogems | Fire Qitian Dasheng does Retibution every few turns which does 5,000 damage. Boss has about ~160k HP |
Floor 31 to Floor 40
Floor | Energy Cost | Astromon – Boss | Rewards | Special Needs |
31 | 4 | Water Staria | 5,000 Gold | None |
32 | 4 | Fire Monak | 5,000 Gold | Bring a Crowd Control if you don’t have high DPS. Fire Ribonette has Zeal so they can active every other round. |
33 | 4 | Water Crowthorn | 5,000 Gold | None |
34 | 4 | Water Jelliph | 5,000 Gold | None |
35 | 4 | Water Betty – Water Seimei | 20 Energy | Nothing Special. Boss has about ~120k HP |
36 | 4 | Water Siren | 5,000 Gold | None |
37 | 4 | Wood Mandrake | 5,000 Gold | None |
38 | 4 | Wood Miho | 5,000 Gold | None |
39 | 4 | Water Latrix | 5,000 Gold | None |
40 | 6 | Wood Bloomae – Water Merlin | x3 High Secret Eggs | Nothing Special. Boss has about ~170k HP |
Floor 41 to Floor 50
Floor 51 to Floor 60
Floor 61 to Floor 70
Floor 71 to Floor 80
Floor 81 to Floor 90
Floor 91 to Floor 100
Floor 101 to Floor 110
Floor | Energy Cost | Astromon – Boss | Rewards | Special Needs |
101 | 5 | Fire Grabag | 12,000 Gold | Bring a Crowd Control if you don’t have high DPS. Fire Grabag has Zeal so they can active every other round & 30% sp regen as passive. |
102 | 5 | Fire Tanya | 12,000 Gold | None |
103 | 5 | Dark Jack-O-Little | 12,000 Gold | Passive heals 10% of max hp to all allies x4, if you dont have high dps/puncture Astromon, bring some crowdcontrol to minimize the heals.. |
104 | 5 | Fire Slime Hero | 12,000 Gold | None |
105 | 5 | Wood Flora – Wood Paracelsus | 20 Energy | Nothing special, sappers and sleepers. |
106 | 5 | Dark Jiangshi | 12,000 Gold | She hurts, curses hurt. Bring a curse dispeller or high dps to wipe her out before she wipes you out. |
107 | 5 | Water Bon | 12,000 Gold | None |
108 | 5 | Fire Truffel | 12,000 Gold | Bring crowd control or high dps/puncture Astromons. She will self-heal 35% per passive attack. |
109 | 5 | Light Venus | 12,000 Gold | Bring crowd control or high dps/puncture Astromons. She will infinite heal/shield to drag on for infinity. |
110 | 12 | Light Bellerophon – Light Griffin | x3 High Light Dark Egg | Light Bellerophon’s active will heal 10% of own max HP to everyone so if you can’t burst DPS down Light Griffin, then get rid of Bellerophon first. Nothing special regarding Light Griffin except for the fact that it can cast Resistance down then when paired with Bellerophon’s passive 90% Shock for 1 turn can be very deadly. |
Floor 111 to Floor 120
Floor | Energy Cost | Astromon – Boss | Rewards | Special Needs |
111 | 5 | Water Snowee | 13,000 Gold | None |
112 | 5 | Fire Tanya | 13,000 Gold | None |
113 | 5 | Light Gemini | 13,000 Gold | Can get annoying as both passive & active skills heals herself in proportion to the amount of damage dealt. Bring high DPS/puncture Astromon or a crowd controller to minimize the heals to focus 1 at a time since her damage is a joke. |
114 | 5 | Wood Rabbitle | 13,000 Gold | None |
115 | 5 | Water Mari – Water Enkidu | 20 Energy | Water Enkidu has decently high damage but the threat is really Water Mari with her 12% max HP x2 each round. Kill Mari off first or keep her crowd controlled. Or if you have high DPS, just melt them all with an puncture Astromon. |
116 | 5 | Wood Cherry Anne | 13,000 Gold | Need a Shield Breaker or high DPS/Puncture. 10% Max HP Heal x4 each round and Max HP based Shield for active. |
117 | 5 | Light Musketerrier | 13,000 Gold | None |
118 | 5 | Dark Arlecchino | 13,000 Gold | None |
119 | 5 | Dark Musketerrier | 13,000 Gold | None |
120 | 12 | Water Sha Wujing – Dark Gilgamesh | x2 Sub-Property Randomizer Ticket | Bring a Stunner/Shocker, Dark Gilgamesh Hurts. Water Sha Wujing has 100% Resistance Down and Active is 80% Seal. His damage is decent but isn’t overly diffcult if you bring good puncture DPS & a shocker. |
Must – Main Party
- Dark Mona – Super Evo or above
- Light Draka – Ascended
- Dark Seira – Evo 3 or above
- Dark Cernunnos – Evo 3 or above
Let’s go through my team in detail
Dark Mona – Super Evo + Ascension
- Ruin Gems Build
- Crit Rate
- ATK %
- ATK %
- Dark Mona became my go-to for nearly all content in game.
- Additional 35% Attack for the team
- One of the strongest Astromons in game currently
- Very easily to obtain
- Dark Astromon – 50% Crit Damage increase
Light Draka Astromons – Ascended
- Siphon Gem Build
- Attack %
- Attack %
- Attack %
- Puncture is just ridiculous in DPS
- Draka is one of the easier puncture Astromons to obtain
- Draka may have trouble on some Dark waves such as Dark Jiangshi, but your team should pull through regardless
- This is not my final Gem Build for her, this is the temporary build currently
Light or Dark Seira – Evo 3
- Ruin Gems Build
- Crit Rate
- ATK %
- ATK %
- High DPS Astromon
- Passive Healing
- Quick SP Regeneration
- Dark Astromon – 50% Crit Damage increase
- Elemental Advantage to everything during Active
- I would replace this for a Dark Yuki easily (If I ever get one)
Dark Cernunnos – Evo 3
- Mixed Gem Build
- ATK %
- ATK %
- ATK %
- High DPS
- Healer
- Undying Buff with purify
- Dark Astromon with Base 60% CR & 100% CD
- Mine has been Super Ascended with Passive Shield Buff, thus having more survivability
Alternatives
- Light Draka can be replaced with another Puncture Astromon of equivalent or better DPS (L. Balrona or D. Gilgamesh)
- Dark Mona/Seira can be replaced with another high DPS, it does not need to be Dark but the DPS needs to be equivalent or higher.
- You can use multiple Dark Monas if you have them well built, there no restrictions in Tower of Chaos
- Dark Cernunnos can be replaced with another Astromon with Undying Volition
- Only Wood and Dark Cernunnos currently has Undying Volition