MSL Tower of Chaos – Light Element

Monster Super League Tower Of Chaos

Monster Super League’s Tower of Chaos has evolved throughout the years.

Each time it does get a little easier. Back then, there was only 50 floors with only 1 Tower, now there a tower for each element + the all element tower.

Back then, there was no auto-battle either. The quality of life has really improved leaps and bounds for Tower of Chaos and Monster Super League as a whole.

Elemental Tower of Chaos

While Element based Towers only had 50 floors, then 70 floors, now updated to a total of 100 floors. However, unlike the original version, elemental tower of chaos has elements restrictions that only allow their own elements in the attacker party. Not only that, but you are also only allowed to enter 5 times a day, regardless which element you choose. These entries do not stack nor roll over if you do not use them and elemental tower of chaos does not reset each month either. If you fail a room, it also counts towards a turn. You now don’t use a turn if you fail a room.

Remember to choose your entries carefully, but don’t fuss, you will eventually beat them all.

Light Tower of Chaos Guide

Unlike previous guides, I will be outlying recommended skills to bring to each floor, if there is a strategy for it.

The reason is simply due to unlike the original Tower of Chaos, Elements ToC has a bit more depth and has not been nerfed throughout the years yet.

They will be a video compiled eventually as this page will be constantly updated throughout the weeks, since I am also under that same 5 times a day limit restriction.

Floor 1-44

They are nothing special on these floors, in fact, bring some high DPS, some crowd control and a support such as a passive healer will do the trick here. The difficulty starts to rise more noticeably after Floor 41.

Recommendations

High DPS

  • Light Draka
  • Light Aesir
  • Light Indra
  • Light Artemis
  • Light Hades
  • Light Mini Seira

Crowd Controllers

  • Light Garuda
  • Light Arthur
  • Light Yuki
  • Light Balrona
  • Light Scheherazade

Support

  • Light Odin
  • Light Valkyrie
  • Light Sura

Floor 45

In Floor 45, you will meet two Astromons, Light Tai for the waves and Light Arthur as the boss. Light Tai is a balance type with double shock for 1 turns, 70% and 80% for passive and active respectively. By all means, they are not dangerous and you should not have any issues with them. Also, their active are single targets which can be potentially dangerous when all 4 focuses on 1 Astromon.

On the other hand, Light Arthur is a bit more of an issue. He has the Invincibility buff which grants in immunity to Seal and all action-inhibiting effects.

Action inhibiting effects includes

  • Shock
  • Stun
  • Petrification

While he has 100% Shock rate for 1 turn as a passive and 50% critical damage increase for an active.

Fayiette’s Team

  • Light Seastar Super EVO
  • Light Odin Evo 2
  • Light Draka Evo 3 Ascended
  • Light Artemis Evo 3

By all means, Light Draka carried the entire team through the floor. Odin and Artemis was there for Passive HP Healing & Sp Regen while Light Seastar was just shock for waves & debuf Atk down the boss.

Fayettie’s recommendations for Tower of Chaos Light Floor 45 would be 3 High DPS, 1 Support

Recommendations

High DPS

  • Light Draka
  • Light Balrona
  • Light Indra
  • Light Arthur
  • Light Artemis
  • Light Hades
  • Light Mini Seira

Support

  • Light Odin
  • Light Cosmo
  • Light Sura

Floor 46-50

From Floor 46 to 50, the difficulty does spike up a lot more, however, if you do have an a few crowd controllers with high DPS along with puncture Astromons such as Balrona or Draka and a Healer, you should have absolutely no issue getting through these floors.

Fayettie’s Recommendation would be the same as from Floor 1-44, 2 High DPS 1 Crowd Control and 1 support. If you have mixtures of High DPS with Crowd Control such as Light Arthur and Balrona, then that makes it even better and much easier to pass these rooms.

Recommendations

High DPS

  • Light Draka
  • Light Aesir
  • Light Indra
  • Light Artemis
  • Light Hades
  • Light Mini Seira

Crowd Controllers

  • Light Garuda
  • Light Arthur
  • Light Yuki
  • Light Balrona
  • Light Scheherazade
  • Light Seastar

Support

  • Light Odin
  • Light Valkyrie
  • Light Sura

F46 – F50 Video

Floor 51-55

FloorEnergyMonsterBoss MonsterRewardsSpecial Notes
515Light YetiN/A15,000 GoldIf they live long enough to fill Active bar, they can Shock lock you to death.
525Light WendigoN/A15,000 GoldNone
535Light FennecN/A15,000 GoldThey have Defense down debuff and high Crit Damage but overall squishy.
545Light KikkaN/A15,000 GoldDefender with Shock, not a big deal.
555Light UrsaLight Indrax10 Mid Light FruitIndra is just pure glass cannon DPS, he does hurt and his active may do ~50% or so of your Astrmon’s health if no damage mitigator debuffer (such as an Attack Down). Ursa can heal if he crits and his active shocks so it may be an issue if they are kept around long enough.

Floor 51-55 Video

Floor 56-60

FloorEnergyMonsterBoss MonsterRewardsSpecial Notes
565Light MowglyneN/A15,000 GoldNone, Mowglyne kind of hurts but its skills are both useless and does not work here since it only scales when fighting against Dark Astromons. Bring a passive healer or a support healer.
575Light Commis RamuN/A15,000 GoldNone, Balanced type Astromon
585Light BaaramN/A15,000 GoldNone, Defender type Astromon
595Light RevenantN/A15,000 GoldNone, Tank type Astromon
607Light BenjiLight Sigrunx20 High LightstoneSigrun’s active hurts. Stuns and such don’t work either. Get a support healer, and some good DPS and melt it down. Make sure to kill Benji via AOEs, Benji gets stronger as each turn passes via it’s passive/active skill Perservere.

Floor 56-60 Video

Floor 61-65

FloorEnergyMonsterBoss MonsterRewardsSpecial Notes
615Light FenrisN/A17,500 GoldBalance Type Astromon Fenris or better known as Wildfang does def down/shock combo, that may be a deciding factor on passing or not. Bring high res or high DPS to kill them fast. Other than that, they are squish.
625Light RavenN/A17,500 GoldBalanced type Astromon Raven or Banshee does double shock. This can kill you. She is squishy so kill her fast since shock chances are 80/90% respectively so including RES, you shouldn’t be getting shocked often.
635Light VickyN/A17,500 GoldDefender type Astromon Vicky or better known as Victoria is an defensive aggressor. Nothing special, just kill.
645Light AmorN/A17,500 GoldNone, Defender type Astromon, Has zeals so can be infinite battle if you don’t have DPS, take down 1 at a time.
657Light Paca-pacaLight Seimeix10 Mid Light FruitPaca-paca or better known as Alpaca is the trash mob here, with 70% for shock/stun as passive and active respectively. If you do get shocked, they do start hurt since shock also equals defense down. Meanwhile Seimei does SP siphon on passive which may result in your support not able to active, while her actives do shock. I personally should of brought my Druid but I forget about her existences which is fine, Support, Passive Healer (odin) and 2 DPS works as well.
Boss is immune to Seal and Action-inhibited skills (Stun/Shock/Crystalize) only. You can use silence/sp siphon/sap etc.

Floor 61-65 Video

Floor 66-70

FloorEnergyMonsterBoss MonsterRewardsSpecial Notes
665Light JeannetteN/A17,500 GoldTank Type Astromon Jeannette or better known as Jeanne is a tank aggressor, she has lots of hp and her active does hurt. Bring DPS and support to survive.
675Light YukikoN/A17,500 GoldAttacker type Astromon Yukiko or Yuki does double shock. This can kill you. She is squishy but very strong so kill her fast since shock chances are 80/70% respectively so including RES, you shouldn’t be getting shocked often.
685Light FlashwingN/A17,500 GoldBalance type Astromon Flashwing or better known as Boltwing is CSer, mainly used for Clan Titans. Nothing special, just kill.
695Light BanuvN/A17,500 GoldTank type Astromon Banuv or better known as Anu is Defense Down + Thirst, his thirst may hurt your support or DPS’s active. Kill fast or bring crowd control.
708Light BellerophonLight Queen Persephonex5 Light SuperstoneBellerophon or better known as Pegasus is the trash mob here, with 90% for shock as passive and ally heal 10% for active making it a very annoying oppnement. I personally used 1 Puncture DPS (Light Draka) and 3 support; Shield, Attack Up and Zeal. This combo will 100% destroy the boss, granted that your DPS is strong enough to survive the boss and trash mob hits.
Boss is immune to Seal and Action-inhibited skills (Stun/Shock/Crystalize), Sap, Taunt, Sea land SP Reduction. Basically, you can only use silence here on the boss.

Floor 65-70 Video

Floor 71-75

FloorEnergyMonsterBoss MonsterRewardsSpecial Notes
715Light LilithN/A20,000 GoldTank Type Astromon Lilith or also known as Succubus has SP regen and heal for passive and active. Focus one at a time and melt her down. Her dps isn’t a real threat.
725Light PandoraN/A20,000 GoldDefender type Astromon Pandora or known as Cura has 80% shock for passive and Dominance for active. She isn’t really anything special, especially since she is a healer. Just kill her.
735Light IfritN/A20,000 GoldAttacker type Astromon Ifrit or better known as Jin hurts if it crits. Bring Crit-Res Astromons or high DPS to melt it fast. He is squishy.
735Light NosferatuN/A20,000 GoldAttacker type Astromon Nosferatu or simply just Vampire is stupidly annoying and frustrating to beat. Think this took me a solid 1 hour of testing before I got the trick. My team combo was, Light Cupid, Seastar, Draka and Druid.
Seastar shocks while Druid prevents the others from using Active. Meanwhile Draka needs to get active asap to destroy them with the assistance of Cupid.
758Light StonelemLight Dragonsbane Sigurdx10 Dimensional StarstonesStonelem or better known as Rocky is the trash mob here, with 30% SP regen and shock as an active with 60% for active making it a very annoying opponent. Despite it only being 60%, it feels like it is alot higher. Nevertheless, Dragonsbane Sigurd/Seigfried who is the boss is literally useless and nothing to worry about. As long as you have healer supports, you can soak the damage easily and kill with your DPS.
My team here was Light Lilith, Venus, Draka and Cupid. With the obvious being Draka being the DPS while Cupid and Venus supports with SP Regen or Shield respectively while Lilith also uses SP regen and heal for passive and active respectively. For this combo to work, your DPS must be strong enough to withstand the attacks.
Boss is immune to Seal and Action-inhibited skills (Stun/Shock/Crystalize).

Floor 71-75 Video

Floor 76-80

FloorEnergyMonsterBoss MonsterRewardsSpecial Notes
765Light StonelemN/A20,000 GoldDefender Type Astromon Stonelem or also known as Rocky, it has a low chance of shock but overall it is just an annoying tanky Astromon. The dps here isn’t a real threat unless you get perma shocked.
775Light VarunaN/A20,000 GoldBalance type Astromon Varuna or known as Sura with is just a DPS check here. He will group heal 15-20% every round depending on if it is using Passive or Active skill. So high DPS is encouraged here or bring CCs.
785Light TigarusN/A20,000 GoldAttacker type Astromon Tigarus or better known as Tigar is a total joke. It’s critical attacks will sleep for 2 turns as a passive and it’s critical attack for active is increased by 50%. However, you should be able to just nuke them all to death.
795Light ChimeraN/A20,000 GoldTank type Astromon Chimera or simply just Mera is also another DPS check. However, he should be alot easier then Floor 77 with Sura. As only his Active will group heal 10% of his max HP (so 40% when all 4 actives together).
808Light LordsmaneLight Golden Arhat Wujingx3 Light/Dark EggDefender Golden Arhat Wujing or better known as Sha Wujing is the boss monster here. His real threat is his seal and his active is just Aggression Defense which shouldn’t be much of a threat if you are bringing two Healers with you (Zeal + Shield). An evo 3 Colte is the trash mob here and if you can get rid of them asap you will be fine as Colte’s passive is Attack Down and Active is Shock.
Boss is immune to Seal and Action-inhibited skills (Stun/Shock/Crystalize).

Floor 76-80 Video

Floor 81-85

FloorEnergyMonsterBoss MonsterRewardsSpecial Notes
815Light WartfrogN/A22,500 GoldBalance Type Astromon Wartfrog who isn’t completely dangerous unless the battle is dragged out as it has SP regen on passive and Sap on active.
825Light KuberaN/A22,500 GoldAttacker type Astromon Kubera who is pretty squishy but has Def Down – Predator combo which does eventually hurt if you have no support mitigating the damage via shields or heals.
835Light NalakuvaraN/A22,500 GoldTank type Astromon Nalakuvara, this floor is just here to really annoy you. They don’t do much damage, and their debuffs is to make you even weaker. Potentially killing you over a dragged out fight. Bring zeal to completely melt them.
845Light ThorN/A22,500 GoldTank type Thor is actually pretty scary, even though the Shock chances are pretty low (60% before resistance), they feel like they happen quite regularly. You may have to restart this room a few times if you get randomly shocked and loose an Astromon or two. Lucky SP fills here makes this room a lot smoother. Otherwise, nothing special here.
855Light CupidLight Altar Keeper Bajiex15 Dimensional StarstonesDefender Altar Keeper Bajie is the boss monster here. Over time, she becomes super strong enough to 1 shot your DPS astromons via her Active. Her passive is fearless taunt meaning, 50% damage reduction constantly. It is best to bring a team with these 4 skills. Zeal, Shield, Sap and Buff Breaker. The Light cupid is a DPS check essentially, if you have a puncture Astromon, nuke them down and fast.
Boss is immune to Seal and Action-inhibited skills (Stun/Shock/Crystalize) but is super weak to Sap.

Floor 81-85 Video

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