Monster Super Leagues B13 Golem
Last Updated 30th June 2021
Monster Super League Golem B13 is one of the more specialized golem farms out there for the Square Gem.
The easier version but with less chance of 6* gems is the Golem B8. Arguable unless you are in a need of Square Gems and B8 isn’t cutting it, I would suggest farming Golem B11 or B15 instead.
Read my MSL Golem B11 guide if you are having trouble building a team to easily beat B11 on autoplay without any worries.
During your time playing Monster Super League, or any MMO, you will often be grinding for the Best in Slot (BiS) gears or in MSL’s terms gems.
Just like all Korean games, Monster Super League is a heavy grind and a very RNG one, gem gearing is will be one of the most frustrating things you will do in Monster Super League to a point you would absolutely loathe Tina.
Today, I will show you a MSL guide today on building a MSL Golems B13 team to exclusively farm Square gems for more advanced players.
Gems Quick Overview
Without going into too much detail, there is 3 main type of “Slots”.
Triangle, Square & Diamond.
While each type has an exclusive Stat the others cannot get.
Triangle = Crit Damage (CDMG)
Square = Crit Rate (CR)
Diamond = Resist (RES)
Taking Fire Draka as an example, her skills points towards quick generation of her Puncture Active to output high DPS constantly.
Then the ideal build would be to maximize her Crit Rate (CR) and build Attack (ATK) or Crit Damage (CDMG).
If I was to build her Crit Rate, Attack & Attack.
That means, I need at least 1 Square Crit Rate Gem as Crit Rate gems only appear on Square Gems.
Why Farm Golem B13
While most players will be farming Golem B11, at times, you would need to specific farm a certain Gem Type instead. Check out our Golem Dungeon Guides from B10 to B15 on autoplay.
Square is one of the most sought after gems in MSL, simply due to Square is the only gem that can have an Crit Rate as a Main Stat. While in the past, majority would do fast farms in Golem B8, it spits out more 4* than you can imagine with a moderate amount of 5* and very few 6* gems, making it not worth the energy or time to farm at all. You would usually have better success on Golem B10 instead.
That’s when 433 decided to expand the Golem System adding B11 to B15, however, not including B11 since I still believe it is moderately easy. Starting at on floor B12, the difficulty skyrockets completely. Average Astromons or half-heartily built ones tend to not survive very long. While the wave’s difficulty barely increased, the boss however is a completely different story.
The idea for Fayie’s builds are that we are not exclusively selecting 1 Astromon just for a single target purpose. I rather build 1 Astromon that is very useful in multiple different contents.
Just like this build can be 100% used in autoing Golem B14 without any issues. How good is that, you won’t need to go farm and gem a new set of team.
DPS
Fayie’s B13 Team is the following

Fire Loki
Anything Rank Above Evo2
Gem Set
+x% Stun Set
HP %
DEF %
HP %

Fire Persephone
Anything Rank Above Evo2
Gem Set
+1500 Shield Set
HP %
DEF %
HP %

Fire Draka
Anything Rank Above Evo3
Gem Set
+x% SP Siphon Set
CRATE
CDMG
CDMG

Dark Jinn
Anything Rank Above Evo2
Gem Set
Resist Set
HP %
DEF %
HP %
Similar to other Golem teams, my main choice of DPS is Fire Draka as this isn’t a water based dungeon. It’s makes Waves clearing super fast and efficient while it doesn’t lack on Boss Damage either; all hail it’s Puncture active.
My next two choices are sappers, If you have a Dark Yuki, I would 100% suggest you use that instead of one of the two I use since it’s an amazing Astromon, however, since I do not have one, I had to make do with other Astromons instead. I use Fire Loki as Variant due to it’s Leader Skill for Defense Buff which does help ever so slightly for mitigating some damage on the boss fight. While Fire Persephone has always been a no brainer choice for anything that needs sapping. For me, these two Astromons has always been my core sap team for anything non-water based.
Lastly, this is a DPS race team which means, its either we kill or we killed. I needed some assistance to make it go smoother. A healer woulda been another choice but I decided to bring Dark Jinn instead since I don’t have a Light Griffin for AOE resist down. Resist Down is a great debuff in B12 and above Golem Dungeons as their resistance rates have dramatically increased, especially B15. Further, Jinn comes along with the other debuff “Weaken” on his active which reduces reduces enemies attack and defense making the whole bossing phase a lot smoother.
Below, I have a video that that utilizes the Astromons mentioned above to demonstrate it’s effectiveness and speed.