MSL Golem B12 With Auto-Play

Monster Super Leagues B12 Golem

Monster Super League Golem B12 is one of the more specialized golem farms out there for the Diamond Gem.

The easier version but with less chance of 6* gems is the Golem B7. Unless you are in a need of Diamond Gems and B7 isn’t giving you much 6* gems. I would not recommend this dungeon as a farm unless you have a good amount of Wood Astromons or Dark Sappers. I personally don’t understand why anyone would want to do this dungeon, it’s not just slow but honestly just horrible just like most of the water-themed dungeons in MSL like Water Dimensional Rift.

Read my MSL Golem B11 guide if you are having trouble building a team to easily beat B11 on auto play without any worries.

During your time playing Monster Super League, or any MMO, you will often be grinding for the Best in Slot (BiS) gears or in MSL’s terms gems.

Just like all Korean games, Monster Super League is a heavy grind and a very RNG one, gem gearing is will be one of the most frustrating things you will do in Monster Super League to a point you would absolutely loathe Tina.

Today, I will show you a MSL guide today on building a MSL Golems B12 team to exclusively farm diamond gems for more advanced players.

Gems Quick Overview

Without going into too much detail, there is 3 main type of “Slots”.

Triangle, Square & Diamond.

While each type has an exclusive Stat the others cannot get.

Triangle = Crit Damage (CDMG)

Square = Crit Rate (CR)

Diamond = Resist (RES)

Taking Water Persephone as an example, her skills points towards getting as high HP as possible to passively heal while providing crowd control assist via Active.

Then the ideal build would be to maximize her HP and build towards DEF and Resist.

If I was to build her RES, HP & HP.

(Please don’t, there zero need for a Resist Diamond gem, lets be honest here)

That means, I need at least 1 Diamond Resist Gem as Resist gems only appear on Diamond Gems.

Why Farm Golem B12

It’s been awhile since 433 expanded the Golem System which included in an addition 5 floors, namely B11 to B15. If we don’t include B11, starting with B12 and above, the difficulty skyrockets completely. Natural 3 Star Astromons or half-heartily built ones tend to not survive very long regardless if they are 6* +15 gemmed or not. For example, my Light Cosmo struggles to keep herself alive in B12 despite doing a good job in B11 to a point people have recommended quadruple Cosmo B11 farms.

While most players will be farming Golem B11, at times, you would need to specific farm a certain Gem Type instead. Check out all our Golem Dungeon Guides.

Diamond is one of the least sought after gems in MSL, simply due to nobody really cares about Resist gems as RES is capped at 85% and is relatively easy to obtain without being a main stat. Thus making diamond gem farms super unpopular unless RNG Gods have blessed you with some terrible triple diamond slots.

Not only that, similiar to all other water content in game, 433 seems to make water based instances one of the most annoying to beat. However, that does not stop Fayie, I will bring you today an 100% stupid proof way with decently accessible Astromons for you to bring along.

Just know that this build vastly differs from all the other builds I done in game, simply due to how annoying water based dungeons are. Not only does it take forever to kill, it’s difficulty is on par with B15. I really do not recommend farming this dungeon and go for B11 or B15.

DPS

Fayie’s B12 Team is the following

MSL B12 Dark Arthur

Dark Arthur
Anything Rank Above Evo2

Gem Set
Mix Stun Set
HP %
HP %
HP %

MSL B12 Water Persephone

Water Persephone
Anything Rank Above Evo3

Gem Set
20% HP Shield Set
HP %
HP %
HP %

MSL B12 Dark Flora

Dark Flora
Anything Rank Above Evo3

Gem Set
+1500 Shield Set
CRATE
CDMG
CDMG

MSL B12 Wood Persephone

Wood Persephone
Anything Rank Above Evo2

Gem Set
+1500 Shield Set
HP %
DEF %
HP %

Unlike other Golem teams where my main choice of DPS would be the Fire Draka, water dungeons are not as easy to deal with. I personally don’t have many Wood base Astromons which led to my downfall here to use substitutes. Along with not having a Dark Yuki really did make me feel completely hopeless. While I do have a Wood Artemis which makes the run much faster, It was a bit more stable in terms of auto-runs when using a full tank and sap team.

Just like how my Fire Draka was not picked, my favorite sapper choices Fire Loki and Fire Persephone was not picked either for super obvious reasons. I had to improvise, what can still bring the sap to the table without any drawbacks. That’s when I saw my Wood Persephone just lying there. I grabbed some decent 6* gems for it and +15 it for her and my trustee Dark Flora is still decent here so I brought her along too. Surprisingly, Wood Persephone’s survivability is top notch despite being only level 50.

I brought Dark Arthur along since it can provide some decent DPS via HP Aggression while a good 100% x 3 saps for active. At the same time a big HP (40+1% base HP) boost due to being a variant lead.

Lastly Water Persephone joins the team due to her high passive heal abilities along with some crowd control for the waves, which is super useful since it’s a sapper team meaning, defense buffing them means absolutely nothing.

Below, I have a video that that utilizes the Astromons mentioned above to demonstrate it’s effectiveness and speed. As you can see, it’s terrible, completely terrible, such a golem room is purely a stepping stone to open the gates to B13, nothing more. However, for anyone who wishes to beat this or have it on auto-play, here is the team you need to get together.

Monster Super League Golem B12 Video
Fayie Enterprise

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