Monster Super Leagues Dark Dimensional Rift
From personal experience, Dark Dimensional Rift is the “mid-tier” difficulty Dimensional Rift dungeon. It is much easier than Light Dimensional Rift but quite a step up in difficulty from Fire Dimensional Rift. While the difficulty varies in Dimensional Rift, the rewards you receive at the end for clearing does not differ. Dark Dimensional Rift only appears on Monday and Sunday. Dark Element is a Balance based Dungeon and just like the Light Element, it cannot be sapped making Sappers completely useless in this dungeon.
In all the Dimensional Rift dungeons, you will be facing a total of 4 rounds with a Mini Boss on Round 2 and the final Boss at Round 4.
The main issues a lot of people face is the trash rounds hit way to hard and Astromons do not use Active during the mini boss round when the two trash beside it is dead.
Manual Play Strategy
Dark Dimensional Rift has the same strategy as Light Dimensional Rift, the only difference is, due to being Dark Element & not natural counter-element weakness for your Dark Astromons, it becomes a tad easier, I would name this the 3rd hardest after Water Dimensional Rift.
Not only is the final boss not sappable, you need to kill the boss within 8 rounds before each hit is an 1 hit KO regardless how much HP/DEF your Astromons have.
If you have a Dark Gilgamesh Evo 2/3, and even Booked, this dungeon would be a complete piece of cake for you.
If not, I have chosen 4 Astromons that are relatively easy to obtain.
After all, Draka is obtained easily through 5* Draka Festivals, which the same goes for Dark Cernunnos.
While Light Seastar is quite common during 3* Rebirth months.
So, what’s the plan on beating this. when you fight the waves, you need to prioritize the following.
Sparkitt -> Radis -> Sparkler, While permanent stunning the mini boss.
Never waste your Cernunnos or Seastar’s Active until you reach the Boss Room. You are able to use your Cernunnos Active to heal up if needed but ensure that you are it ready for Boss Room.
Once you reach the boss room, do not let Cernunnos or Seastar use active until the 3rd round. (The round before Boss Benji will use her Active).
This will keep the damage to an minimum, if your Astromon does die, Undying Volition will keep it alive.
Then rinse repeat, you should kill it before the boss can Active again.
This is totally dependent on your DPS from Mona, Cernunnos and Draka. Hence why Dark Gilgamesh would be ideal instead of Light Draka or Light Balrona may die off too fast during the waves.
That’s for the manual play strategy, however, if you are building a team that is equivalent or better than mine, you won’t need to worry at all since your Astromons will auto-play the entire instance for you like the video I prepared for you below, non-cut and just pure RAW footage. If there are poor souls just like me who are unable to get Dark Mona for years, I also have an video auto-playing the instance using Dark Thor as Dark Mona’s substitute which works just as good.
Dark Dimensional Rift is a Balance based dungeon, the goal is to nuke the boss to death before she nukes us to oblivion and what’s better to do that than Fire Draka & Puncture Astromons.
This is a team that can be possible to beat with the exact same team as Fire or Dark Dimensional Rift.
First off, these are the four Astromons I picked for my team, you are able to subsite them as you like but the main composition should be similar or equivalent
Dark Mona – SuperEVO (Main DPS)
Fire Draka – Evo 3 (Main DPS)
Dark Cernunnos- Evo 3 (Secondary DPS, Undying Volition)
Light Seastar – SuperEVO (Shock, Attack Down)
- Dark Gilgamesh – Evo 2/3 (Main DPS)
- Dark Thor Evo 3 (Dark Mona)
Fayie’s Gem Build for his Team is the following
Anything Rank Above Evo3
+x% SP Siphon Set
SuperEVO and Above
40% CDMG Ruin Set
Any Rank Above Evo 3
Anything Rank Above Evo3
My Dimensional Rift Guides will attempt to use as many Astromons I used previously in other content, whether it is for Golems, Dragon Tower or Tower of Chaos. This makes content farming for specific Astromons for us casual players such as myself much less stressing. Unless, you feel like you need to Min-Maxing times, there is no need to look for “better replacements” while evo3ing and gearing up a totally new team.
Idea behind the team composition is that Draka and Mona clears the waves as soon as possible. While Cernunnos provides secondary DPS and subheals to top everyone up. The mini boss should pose absoutely zero threat as Light Seastar should have it locked down via Shock. During the Boss round, Cernunnos is to provide Undying Volition and sub-heals to ensure everyone stays alive, while your other three will burst down Benji before she has a chance to kill anyone.
In Dark Dimensional Rift, as it’s difficulty is higher than Fire Dimensional Rift, you would need to have proper Trinkets in order to clear this weekly on auto-play. In fact, my entire team is slotted in with a minimum of 5* Variants at +15, besides Light Seastar, as it only has 4* Variants at +15. As I am looking for a better Astromon to eventually replace her, on top of not doing much damage and being tanky as it is, she does fine with 4* Variants. While the other 3 Astromons are core members of this team meaning they are gemmed to the teeth, after all, the stats provided from the trinkets to the core team makes or break the DPS meter needed to beat the boss.
Below, I have a video that that utilizes the Astromons mentioned above on Auto-play as a demonstration.