World of Warcraft: Dragonflight
World of Warcraft Dragonflight has been one of the better expansions released so far by Activision-Blizzard in the past decade. However, all good things don’t always come flawless. For example, griefing and harassment in game is always a problem but what happens when the game itself invites players to literally grief others by intentionally block quest progress completion? Wouldn’t that be a design flaw then?
Calming the land WQ – Community / General Discussion – World of Warcraft Forums (blizzard.com)
Calming the Land requires you to use a totem to “tame” the water spirits in Lonely Falls. However, not only are the spawn rates pretty much very low, but the amount also spawned is 3-4 at most making it very difficult when there are lots of players doing this at once. Further, if the Water Spirit dies, you do not get any credit towards the quest. I completely understand if this was a horde fighting back, which is fine, because we can just kill the other faction. However, this is our own faction griefing players purposely.
Imagine if Blizzard continues to let these acts happen and give us more World Quests like this. If that so, give us an Item like N’lyeth, Sliver of N’Zoth from Back in BFA patch. This will allow us to turn on PVP within our own faction and solve the problem through PVP.
Below you can find a video on the act.